![]() Play the game, and you’ll understand what feels so right.” - Stephen Totilo, Kotaku “Watch the game, and you’ll just think the players are sick.“Unless you’re going to say he got angry because of midichlorians, I’m past caring.” - Stephen Totilo, Kotaku.Give me a micro-transaction to skip them, and I’ll pay double. The sexing-up of enemies that I am then required to cleave into bloody bits.A varied arsenal that, at last, feels accessible and balanced, encouraging a winter weather system’s worth of attacks.What I played: 10 hours, 20 minutes to clear the game’s campaign, and a sampling of multiplayer modes, but only enough to rank my fighter to level three Type of game: third-person ripping of Greek deities into bloody bits, now also with multiplayer Maybe we should move on to the good part.Įven though the first half of the game is as tired as the next Zelda quest that has you fetching a bow-and-arrow, the game alters and refines the series’ combat into an arsenal that feels, by halfway, glorious to wield. This would work in an abstract puzzle game, but in a game that is richly rendered with all sorts of rubble and structures that beg to be made or unmade, this is just another video game invisible wall.Īnd then the game makes you backtrack through a bunch of areas you cleared and has the audacity to describe that reverse run as a handful of official story chapters. He can only use his new magic to un-make structures that are green. He can only rebuild the rubble that glows green. Kratos can’t rebuild any old rubble sitting around. Look, we’re never going to get an official Lego God of War, so let’s settle for this? Actually, let’s not. This second half almost entirely absolves the first half, which transitions from the snake section to the doling out of a bunch of elemental powers (fire! ice! lightning! and, uh, denizens of the undread!) and then to the granting to the player of what I thought was God of War‘s big new gimmick: Kratos’s ability to turn a pile of rubble back into, say, the bridge it once was, and the corresponding ability to turn a bridge into rubble. You discover that the game is weird, warped and way better in its second half. ![]() At about the halfway mark of the game’s 10-hour campaign - as the made-by-robots theory struggles with the I-guess-this-studio-spent-their-effort-on-the-new-multiplayer-mode-that-nobody-asked-for theory - you discover something new.
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