Upd2: If you want to detect "real idle" you might want to start (and re-start) some sort of timer in this handler and when it expires maybe check CPU load or some such, depending on exact desired condition. You can do many more cool things with this module such as recording keyboard events using record () function and playing them again using play () function: record all keyboard clicks until esc is clicked events keyboard.record('esc') play these events ay(events) I passed 'esc' to record. You probably should read in length about it somewhere, possibly a book, but yes, there is an "idle" state after your first keypress is processed, long before you hit second key. It processes all the messages like mouse move, key pressed and lots and lots more. Upd: message loop is started in your Program.cs like this: Īpplication.SetCompatibleTextRenderingDefault(false) When edit control keyboard input event happens, the control's handler only gets called when my program is in idle state, if my program is busy then the handler does not get called. As for disposing, per MSDN "Because this is a static event, you must detach your event handlers when your application is disposed, or memory leaks will result." - so I guess detaching it on form dispose (or probably on form close if its handler has something to do with the form) is enough. My application is for real-time monitoring of data over network equipment, so my application is not always idle when the edit control keyboard input event happens. The core of Python Event Handler is to manage these events and organize and make. An Event is simply an action, like clicking a button, which then leads to another event, which the developer already assigns. 1 minute (keyboard 1 minute idle) then the board hangs. It triggers every time when it have processed all the messages and there are no messages left. An Event Handler is a class, part of events, which simply is responsible for managing all callbacks which are to be executed when invoked. If i am pressing some text through keyboard say "LARSEN" ,between the press of alphabet "L" and "A" does idle event occurs? If so if i do in dispose method will that sufficient? protected override void Dispose(bool disposing) One more thing do i need to detach these event handler when close my window even if this is main application window. Then i create some buttens in that form which has certain operations to do.As per my understading label counter should not increase when i am doing operations through the buttons i created because its not in idle state, but now what happens is even some operation going on by clicking button lable counter is increasing, except if i press form title bar and move the form around. Private void Form1_Load(object sender, System.EventArgs e)Īpplication.Idle +=new EventHandler(Form1_Idle) Private void Form1_Idle(object sender, System.EventArgs e) I know this will trigger when application finishes processing and reached idle state.But i really confused what is application here which goes idle, does that this usercontrol where load event register the idle event handler.When i put breakpoint every time it hits, what does this means?įor example i created a Form which contains this code int counter = 0 Control_Load(object sender, System.EventArgs e)Īpplication.Idle += new EventHandler(Application_Idle) I have a user control where i registered idle event under Load event of that control.
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