More songs will apparently be added in the future via free updates, but even if the developers never added another song, I think players are getting a steal of a deal here. The whopping 97 tracks included in the base game feature a variety of artists, and the peppy, punchy beats make for good rhythm game fodder. Now, it does have a fair bit of variety within the wide umbrella that is pop, but if that’s not your genre of choice you may not have as good a time with this game as you would otherwise. Muse Dash leans pretty heavily into Asian pop music, though it does have quite a few instrumental tracks as well. When it comes to rhythm games, however, the most important thing is the music. The art in general is really good, with a strong sense of style, a cohesive feel to all of the elements, and a reasonable amount of variety for what the game is. Helper pets lean more towards cute little animal helpers and so forth, and they each give a special assist of some kind. If you aren’t a fan of that kind of stuff, consider this your heads-up. The costumes are extremely fanservicey affairs like a bunny girl suit, a sexy jester, and so on, and each one gives you slightly different abilities and stats for the character in question. Leveling up earns you new songs and occasionally gets you a new character, costume, or helper pet. Whatever you do, you’ll earn experience towards raising your level. There are specific goals for each song as well, along with some overarching goals that can be completed in any song. Each song has multiple arrangements for easy, hard, and master difficulty settings, and those labels more or less check out. It’s just that the notes are enemies and the area you need to hit the beats in is an anime girl. So while you can play it like an auto-runner, it’s not so different from something like Taiko no Tasujin. ![]() Each one corresponds to a beat of the current song, so you’re also pressing buttons along with the music. Of course, those enemies and obstacles aren’t just arranged randomly. You could probably play the game just by sight alone if you needed to, since everything is color-coded and comes on one lane or the other. Rounding things out, you’ll sometimes have to press and hold the button to travel along stars. Some enemies need you to press both at the same time, while others have you rapidly hitting the buttons to pump up your combo. Pressing any of the face buttons on the right Joy-Con will do a ground attack that takes out any enemies in your direct path. If you use any of the face buttons on the left Joy-Con, your character will do a jumping attack that can be used to whack anything that comes from the air or to jump over obstacles. Your character runs along and enemies and obstacles appear from the right-hand side of the screen. That single payment will get you any future additions for free, so it works out to a nice deal compared to the original version.Īnyway, this is a rhythm game that is also kind of a stage-based auto-runner. Taking a cue from the games that have trodden this path before it, Muse Dash opts to include all of the content that was added as in-app purchases in the mobile version and charges a bigger up-front price. Muse Dash began its life on mobile, and like many other rhythm games that make the jump from that ecosystem to more traditional platforms, it has turned out extremely well. This is another game that may well be familiar to regular readers of this site. There’s a lot to read today, friends, so let’s look in a book! Reviews Muse Dash ($29.99) We’ve also got summaries of today’s new releases and the usual sales information. The news was a little quiet over the weekend and I had a ton of reviews piling up, so today we’re going to skip on the news section in favor of four, count ’em four evaluations of recent titles. ![]() Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 24th, 2019.
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